Item |
Description |
Cost/Enc |
Arrowhead |
For use when making arrows in the wild |
1 sp/1 |
Backpack |
Capacity of 400 cn |
5 gp/20 |
Backpack, explorer's |
Capacity of 800 cn |
10 gp/80 |
Backpack, waterproof |
Capacity of 300 cn |
30 gp/60 |
Bandages |
Required for Healing; aids 1 wound set |
1 sp/1 |
Bedroll |
Heavy blanket and small pillow |
1 gp/50 |
Belt |
2 sp/5* |
|
Block and tackle |
Reduces effective weight of hauled objects by 50%; requires 4x rope |
5 gp/100 |
Boots, riding/swash-topped |
5 gp/15* |
|
Boots, plain |
1 gp/10* |
|
Bow strings, 10 |
1 gp/1 |
|
Candle |
Burns 1 hour; sheds light in 10' radius |
1 sp/1 |
Chisel |
For chipping away stone |
2 gp/10 |
Climbing hook, hand-held |
Supports 2,500 cn |
5 gp/40 |
Cloak, long |
1 gp/15* |
|
Cloak, short |
5 sp/10* |
|
Clothes, extravagant |
Tunic & pants; blouse & skirt; dress; robe; etc |
50+ gp/30* |
Clothes, fine |
See above |
20 gp/20* |
Clothes, middle-class |
See above |
5 gp/20* |
Clothes, plain |
See above |
5 sp/20* |
Disguise kit |
Includes wig, makeup, hair dye |
20 gp/50 |
Drill, hand |
For drilling through wood or metal |
10 gp/30 |
Garlic |
Useful against vampires |
5 sp/1 |
Grappling hook |
Holds up to 5000 cn |
25 gp/80 |
Gloves, heavy |
Prevents rope burns, assures better grip on slippery items, protects against contact poisons and things that harm exposed skin; cannot be worn while picking pockets or removing traps |
10 gp/10* |
Gloves, soft |
Protects against contact poisons and other things that harm exposed skin; useless against needle traps |
1 gp/5* |
Hammer, utility |
Does 1d3 damage if used as a weapon |
2 gp/10 |
Hat or cap |
2 sp/3 |
|
Holy symbol |
Needed to turn undead |
25 gp/1 |
Holy water |
Breakable glass vial |
25 gp/1 |
Ink, vial of |
Enough for 50 pages |
1 gp/20 |
Iron spike |
One spike needed per 5' climbed |
1 sp/5 |
Iron spikes |
12 spikes |
1 gp/60 |
Journal, blank |
Fifty 6"x9" pages |
20 gp/30 |
Knapsack |
Capacity of 250 cn |
3 gp/10 |
Knife, utility |
Does 1d3 damage if used as a weapon |
1 gp/5 |
Lantern |
Burns 4 hours, 30' radius light |
10 gp/30 |
Lantern, bullseye |
Burns 4 hours, 100'x20' light cone |
20 gp/30 |
Leather, bulk |
One square foot for miscellaneous use |
5 gp/30 |
Magnifying glass |
For studying fine details and fires |
3 gp/5 |
Map, detailed |
Highly detailed map of explored territories |
30 gp/10 |
Map, general |
General trail map of explored territories |
10 gp/10 |
Mirror, hand |
Made of steel |
5 gp/5 |
Musical instrument, stringed |
Lute, mandolin, etc. |
20 gp/100 |
Musical instrument, wind |
Flute, recorder, etc |
5 gp/30 |
Oil, ceramic flask |
Does 2d6 damage or covers 10' square area, burning for 3 rounds |
2 gp/10 |
Oil, metal flask |
Prevents accidental breakage; cannot be used as missile weapon |
1 gp/20 |
Parchment |
1 10"x10" leaf |
1 gp/5 |
Parka |
For warmth in cold climates |
5 gp/40* |
Pole |
Wooden, 10' long |
1 gp/100 |
Pot, cooking |
Two-quart capacity |
1 gp/50 |
Pouch, belt |
Capacity 50 cn |
5 sp/2 |
Quill pen |
For writing |
5 sp/1 |
Quiver |
Holds 20 arrows or 30 quarrels |
1 gp/5 |
Quiver, back |
Holds 50 arrows or 75 quarrels prevents wearing of knapsack |
5 gp/20 |
Quiver, belt |
Holds 10 quarrels |
1 gp/3 |
Rations, iron |
Week's supply; fresh for 2 months |
15 gp/70 |
Rations, standard |
Week's supply; fresh seven days |
5 gp/200 |
Rope, 50' length |
Supports 7500 cn; 5% chance of breakage per additional 100 cn |
1 gp/50 |
Sack, small |
Capacity 200 cn |
1 gp/1 |
Sack, large |
Capacity 600 cn |
2 gp/5 |
Salt, 1 lb. |
For preserving meat or monster parts; one pound needed per 5 lbs. of organs being preserved |
10 gp/10 |
Scroll case, waterproof |
Holds 1 map, 1 scroll, or 10 leaves of parchment |
5 gp/20 |
Sewing kit |
For repair of cloth/leather |
1 gp/10 |
Shoes |
5 sp/8* |
|
Spellbook, blank |
24"x24"x6", enough for 24 spells |
100 gp/200 |
Spellbook cover |
Waterproof |
10 gp/30 |
Stake, wooden |
1 sp/1 |
|
Tent, 2-man |
6'x4'x4', watertight |
20 gp/200 |
Tent, 4-man |
6'x6'x5', watertight |
25 gp/500 |
Thieves' tools |
Needed to pick locks, remove traps |
25 gp/10 |
Tinder box |
Flint, steel, kindling |
3 gp/5 |
Torch |
Burns 1 hour; 30' radius light |
2 sp/20 |
Torches |
6 torches |
1 gp/120 |
Twine, 100' ball of |
Supports 300 cn; 10% chance of breakage per additional 100 cn |
2 sp/10 |
Vial, empty glass |
Holds 1 pint. Enc 20 cn when full |
1 gp/10 |
Water/wineskin |
Holds 1 quart. Enc 30 cn when full |
1 gp/5 |
Wax |
For making impressions |
3 sp/10 |
Whistle |
For signaling or bird calls |
1 sp/5 |
Wine |
One quart; wineskin not included |
1 gp/30 |
Wolfsbane |
To ward off lycanthropes |
10 gp/1 |
*This is encumbrance when packed. When worn, encumbrance is 0.
Note - no matter how many missiles are placed in it, a quiver's maximum encumbrance is 10 cn, a back quiver's is 30 cn, a belt quiver's 6 cn.
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